Play

Play Team A

Emily Morris's email: emilymarie224@comcast.netResearcher Ben Clarkson email: bclarkson4@gmail.com Group Leader Emily Lambrecht's email: lambrecht.emily@yahoo.com Researcher Maura Miller's email: mmiller24@rocketmail.com Recorder

Notes:
 * Laughter is the best medicine
 * Today about 2,5000 laughter clubs convene regularly around the world
 * Tight managerial discipline reflected the overall philosophy of Henry Ford, who stated that "When we are at work we ought to be at work. When we are at play we ought to be at play. There is no use trying to mix the two."
 * People rarely succeed at anything unless they are having fun doing it
 * Many companies in Europe (more than 50) have brought in consultants in "Serious Play" a technique that uses Lego building blocks to train corporate executives
 * Games
 * Half of all Americans over age 6 play computer and video games
 * Each year, Americans purchase more than 220 million games, nearly two games for every U.S. household
 * Today more than 40% of game players are women
 * The video game business is larger than the motion picture industry
 * Americans spend more on video games than they do on movie tickets
 * On average Americans devote 75 hours a year to play video games
 * That is more time than they spend watching videos and DVDs
 * In 2004 Electronic Arts earned nearly $3 billion, more than the combined revenue of the year's ten top grossing movies
 * A study found that physicians who spent at least 3 hours a week playing video games made about 37 percent fewer mistakes in laproscopic surgery and performed the task 27 percent faster than their counterparts who did not play

For our first group project we invented a game called Trash and we uploaded directions for how to play.

Our second project that we had to do is to watch kids and see how they play. Then we have to compare it to what we did as a kid, by the different games and activities and how we played.

We also are making a powerpoint to help with the presentation and making it helpful for the audience to better understand the topic.

Play Team B

Emily`s email- erellick@comcast.net Mallory Leiper's email: mallory.leiper@yahoo.com Josh josh.zilka@gmail.com Will's email - kreftaw@hotmail.com Game: Summary of Pink:
 * "His mission: to trigger an international laughter epidemic that he says can improve our health, increase our profits, adn maybe even bring world peace." -Laughter is the best medicine
 * "Today about 2,500 laughter clubs convene regularly around the world."-Laughter Clubs
 * "This tight managerial discipline reflected the overall philosophy of Henry Ford, who stated that..." "When we are at work we ought to be at work. When we are at play we ought to be at play. There is no use trying to mix the two."
 * "People rarely succeed at anythink unless they are having fun doin it"
 * "More than fifty European companies-including less-than-zany firms such as Nodia, Daimler-Chrysler, and Alcatel-have brought in consultants in "Serious Play", a technique that uses Lego building blocks to train corporate executives."
 * Americans over the age of 6 play video games.
 * Each year Americans purchase over 220 million games almost 2 per house hold\
 * Nintendos Mario video games has gotten $7 billion over the years
 * "The opposite of play isnt work. It`s depression. To play is to act out and be willful, exultant and committed as if one is assured of ones prospects."

What we observed at Chucke Cheese: When we were their age we didn`t have many videogames as they do today. We also entertained ourselves by making up our own games. Kids today have more electronics and don`t have a good imagination.
 * they ran around
 * screamed
 * ate pizza
 * really loud
 * they fought over tickets
 * crowded around gun games
 * asked for money
 * really messy
 * liked games that gave alot of tickets
 * they drank pop
 * scared of the robots
 * took pictures with chucke cheese
 * sad when it was over

The final project: